Realms of Lemire Leveling Guide
Experience levels and awards
Lv XP Needed XP award
1 N/A 175
2 350 350
3 740 390
4 1300 560
5 2050 960
6 3010 1060
7 4200 1190
8 5640 1440
9 7350 1710
10 9350 2000
11 11660 2310
12 14300 2640
13 17290 2290
14 20650 3360
15 24440 3790
16 28600 4160
17 33190 4590
18 38230 5040
19 43740 5510
20 49740 6000
21 56250 6510
22 63290 7040
23 70880 7590
24 79040 8160
25 87790 8750
26 97150 9360
27 107140 9990
28 117780 10640
29 129090 11310
30 141090 12000
31 153800 12710
32 167240 13440
33 181430 14190
34 196390 14960
35 212140 15750
36 228700 16560
37 246090 17390
38 264330 18240
39 283440 19110
40 303440 20000
*Experience awarded in this section is only a guideline, in the end it depends mostly on GM criteria.
Levels and roleplaying
This is just a little section indicating the level of fame that usually accompanies achieving certain level. Of course, its only a guideline, if your character has trained all his life and gained levels while being a hermit, he'll be nowhere near the level of fame a character of his power level would usualy have.
Lv 1-5 - These are considered "normal levels" the level range in which most of the anonymous population lives.
Eg - You... right now.
Lv 5-10 - These are people who are considered tremendously powerful, but still within normal people standarts. They are famous within their city, social circle, club, or the type of activity they perform and are usually recognized as "the best" within the local area.
Eg - Maximus in "Gladiator", Gimli and Legolas in LoTR, etc
Lv 10-20 - Great heroes, martirs, scientists or artist, everyone in the country know who you are and you have performed many heroic or important deeds. They are considered the most powerful in a large area and are usually the leaders of guilds, cities, secret societies and other such organizations. They are the kind songs are written about. Few dare to incur their wrath and their names inspire love or hate wherever they are mentioned. When they die, statues might be built of them and their names will be in history books a thousand years from now.
Eg - Hector in The Illiad, Aragorn in LoTR, Galileo, etc
Lv 20-30 - These are people who are generally regarded as larger-than-li
fe, they have risen to power, glory, fame and finally, immortality. A thousand years from their deaths, everyone will still know their names and books will be written about them. They are people who single-handedly changed the world in some way, who inspire others to follow them and have spanned a new era through their achievements.
Eg - Julius Caesar, Alexander the Great, DaVinci, etc
Lv 30-40 - Demigods, Prophets, people who have sent a ripple through history that has touched millions in one way or another. Beings who, by their mere will, can change the world and whose every action affects cities, nations and entire races.
Eg - Dark Lord Sauron in LoTR, Jesus, etc.
Stat increases for class/race.
Warrior classes gain + Half of Constitution to HP every level, mage classes gain + Half of Constitution to HP every even level and + Half of Magic to MP every uneven level. Warrior classes gain MP whenever they increase their Magic stat, Support classes can choose when they want HP and when they want MP.
Humans - +1 to any stat every 2 lvls
Lion and Tiger Catfolk - +1 to STR, DEX, CHA or CON every 2 lvls
Lynx and Panther Catfolk - +1 to MAG, INT, CHA or DEX every 2 lvls
Hauken - +1 to DEX, CHA, INT or MAG every 2 lvls
Dah'kin - +1 to STR, DEX, MAG or INT every 2 lvls
Ignean and Hydran Planetarii - +1 to STR, CON, MAG or INT every 2 lvls
Terran Planetarii - +1 to STR, CHA, CON or MAG every 2 lvls
Eolan Planetarii - +1 to DEX, CHA, INT or MAG every 2 lvls
Knight - +1 to CON or STR every 3 lvls
Acolyte - +1 to INT or MAG every 3 lvls
Fencer - +1 to DEX or STR every 3 lvls
Archer - +1 to DEX or CHA every 3 lvls
Doomsday Knight - +1 STR or CON every 3 lvls
Spire Priestess - +1 DEX or MAG every 3 lvls
Necromancer - +1 INT or MAG every 3 lvls
Shadow Warrior - +1 to STR or CHA every 3 lvls
Warrior - +1 to STR or CON every 3 lvls
Hunter - +1 to STR or DEX every 3 lvls
Shadowcat - +1 to STR or INT every 3 lvls
Shaman - +1 MAG or +1 CHA every 3 lvls
Flame Bearer - +1 STR or +1 MAG every 3lvls
Plague Bearer - +1 CON or +1 MAG every 3 lvls
Wind Bearer - +1 DEX or +1 MAG every 3 lvls
Frost Bearer - +1 INT or +1 MAG every 3 lvls
Skydiver - +1 DEX or +1 STR every 3 lvls
Adept - + 1 to MAG or INT every 3 lvls.
Mid Classes ->
Fighter Classes - + 1 to STR, MAG, DEX or CON every 2 levels.
Support Classes - + 1 to STR, CHA, DEX or INT every 2 levels
Mage Classes - +1 to INT, CHA, DEX or MAG every 2 levels.
Advanced Classes ->
Fighter Classes - + 1 to STR, MAG, DEX or CON every level.
Support Classes - + 1 to STR, CHA, DEX or INT every level
Mage Classes - +1 to INT, CHA, DEX or MAG every level.
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